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An informed answer to this question would rightly be: The above example is classic case which demonstrates this issue.
Shockingly, this is what it will print out:. So, here is what this does:.
Creational design pattern: These patterns dealt with the mechanism of object creation which optimize object creation with the basic approach. Structural design pattern: Behavioral Patterns: These patterns are to improve communication between objects and to recognize patterns.
Concurrency design patterns: These patterns handle with multi-thread programming paradigms. Architectural design patterns: These patterns used to deal with architectural designs.
Primitive data types are immutable while non-primitives are mutable. Primitives are known immutable as they can't be changed once they created but non-primitive are changeable, means once an object is created, it can be changed.
Primitives data types are compared with their values, it means two values are strictly equal if they have the same data type and holds the same value. Non-primitives are not compared with values.
It is used to create an immutable variable. Immutable variables are variables whose value is never changed in the complete life cycle of the program.
Mutable variables are normal variables like var that can be changed any number of time. What is the difference between let and var?
What is difference between Array.Image file names are case-sensitive. These are described below with examples: 1.